Thanks for taking part! Going to a different reality cuts you off from anything happening in your native reality. This game is, as far as most of the gaming press and public are concerned, the greatest thing ever. You need to sign in or create an account to do that. Still made plenty of GOTY/GOTD lists. This is a really bad sign. I have to add it to my list of bad stuff I like. I understand Bioshock Infinite completely, I don't like Burial at Sea. My main point is I do not like Bioshock Infinite… As for elizabeth ending her own liniage by "stopping" (so to speak) Booker from being reborn into booker/comstock, It all connects solidly. It was Comstock's Annabelle that died in 1895. Sander Cohen can also use it because he is part of Andrew Ryan's "inner circle. It is stated multiple times in game. But many are portals into other versions of the same tale where Comstock is also a threat. Next play through I’m checking for those signs. (Columbia = Rapture) Both ambitious cities created by the founders. That wasn't my intention :). Arriving in Columbia left a stronger impression on me than Ryans intro to Rapture. Español - Latinoamérica (Spanish - Latin America), https://twitter.com/levine/status/567448188307910656, https://www.eurogamer.net/articles/2013-11-12-ken-levine-discusses-bioshock-infinite-burial-at-sea-episode-1-ending, https://twitter.com/levine/status/348949496211836928, https://www.destructoid.com/ken-levine-on-the-evolution-of-elizabeth-in-burial-at-sea-262955.phtml, https://twitter.com/levine/status/626177123645038592. Also, I have yet to see a satisfying explanation of the lighthouse keeper. (Daisy Fitzroy = Atlas/Frank Fontaine) Both starting a rebellion against the founder and is killed by the special subject. Elizabeth defines the BioShock brand within the game: there will always be a man and there will always be a lighthouse. I see you put a lot of work into it, but starting by basically saying "if you don't like it its cause you are stupid" is not only a terrible way to start, but also is just plain wrong. I’m not here to change anyone’s opinions, jimbo_extreme. It's an excellent comment on the philosophy discussed in the game. This is stated multiple times in the DLC, but I've heard the question asked and decided to add it. Comstock and Ryan have the same rolls, but are not the same people. The Luttece twins didn't gain the ability to freely travel through time and space until after their 'deaths'. Bioshock Infinite honestly when I originally beat it, I didn't think it was anything too special, not sure where it ranked for me in the trilogy, but I replayed Infinite mid 2019 and man that game rocketed into my top 20 games of all time. Not sure why you felt the need to explain it. One last big problem is with time. Daisy Fitzroy (killed by Elizabeth) rebels against Zachary Hale Comstock = Atlas/Frank Fontaine (killed by Little Sisters) rebels against Andrew Ryan. [Spoilers] 2 Reasons why the ending was bad. Booker DeWitt taking down Comstock = Jack Ryan taking down Andrew Ryan. One player will progress through the game in broadly the same way as another and the end result will always be the same. (Rosalind/Robert Lutece = Brigid Tenenbaum) Both discovering what makes the special subject special. Español - Latinoamérica (Spanish - Latin America). The Wounded Knee is a constant and the reason why Booker was filled with guilt and seeked to redeem himself with baptism. Booker's intervention - the journey players undertake from the opening moments of the game - is designed by the Luteces to stop this. The most common reason for someone to say that the story of 'BioShock: Infinite' is bad is if they don't understand it, and in all honesty, I don't blame anyone for it. This is what video games promised when they first appeared, when people were not just inventing games but inventing genres of game. You mention that at the end there is a happy ending where Booker and Anna get to be a happy family again, and I wish this was shown instead of requiring a large document to explain it. It's simple. Any one of Elizabeth's lighthouses may hold another reality, but what lies next is a mystery known only to Irrational - and it's one that we can't wait to begin unravelling. (Spitfyre37) In the end, what you're saying is personal preferences. There's a few things I don't like at all. Comments for this article are now closed. It's very intricate. The Luteces know Booker won't row the boat at the beginning of the game because they've seen it before and know he never rows the boat. That the actual game part of the game has been relegated to the fringes of the experience is evidenced by just how below-par the combat actually is. Also in reply to the people saying the ending was sad... did you watch the after credits sequence? There was, however, only one Comstock that managed to merge himself with the Rapture universe and so there is no need to "drown" him (unless you'd want to save Anna, of course.). The team at the Oxford English Dictionary are in the process of removing the existing definition of the word airship from the dictionary to be replaced by the term ‘wonderful floating thing found in Bioshock: Infinite’. The game ends with a pre-Columbia version of Booker appearing to hear Elizabeth from the next room, awake in a universe where he could have never given her away as Comstock no longer exists. Just don’t be there when it goes “poof” though. Source: https://twitter.com/levine/status/348949496211836928. © Valve Corporation. To a portion of players BioShock has a bad ending, but I personally see it as a brilliant character study and exploration of good and bad. It leaves the player bewildered as to where the series could go next. The events of BSI happen despite them not happening. It's one of the first signals of what is to come. That's a self-made problem. (Songbird = Big Daddies) Both imprinted protectors. Is a one-dimensional dickhead as a principle antagonist really as sophisticated as all that? By using our Services or clicking I agree, you agree to our use of cookies. All rights reserved.