Commanders are often found where the fighting is fiercest, leading their warriors to victory. That token remains in play until all of the models in your kill team have been set up, after which it is removed from play as normal. +X where X is that model’s Wounds characteristic, End of a phase in which one or more of your models inflicted one or more, End of the battle round (after checking if Rampage count is 10+), At the end of the battle round, any of the attacker’s models are in their deployment zone. Yet they cannot be everywhere at once, so commanders must rely on those that fight alongside them to do their part, for only together can they hope to strike the enemy hardest. Use this Tactic at the start of a battle round. In the middle of a raging battle, two commanders find themselves alone in the eye of the storm. Those most suspected are sent into battle under the watchful gaze of a commander tasked with rooting out the informant. Their success or otherwise will determine who has the upper hand should it come to a contest of arms. Double the Damage characteristic of any of that model’s weapons that target an, Use this Tactic when you choose a model to move in the, Use this Tactic when a model from your kill team would be taken. When a key operative is lost behind enemy lines, the rest of their unit must retrace their steps and locate their missing comrade before the enemy does. There are some targets that are so vital to one side of a war that their opponents are willing to pay any price to see them destroyed. Commanders are often found at the head of an important offensive, fighting from the front to ensure the success of the attack. The model is considered to have moved in the preceding, If you are playing a campaign, you can choose to play this mission instead of the. As such, it is not unusual to find two enemy commanders advancing out in front of their lines to engage in personal combat, their honour guards either unwilling or forbidden to interrupt until one stands and the other falls. There are no enemy fighters in your deployment zone. Add 2 to the result of the, Use this Tactic when you are required to make a, Use this Tactic at the end of a battle round if your opponent controls an, Use this Tactic at the end of a battle round, if you control an, Use this Tactic when you choose a model to shoot with in the. In addition to new open, narrative and matched play missions, there are also new rules for Sub-factions, enabling your kill teams to fight even more like their Warhammer 40,000 counterparts with Chapter Tactics, Legion Traits, Clan Kulturs and more besides. It contains all the rules required to add these powerful hero characters to your Kill Team battles and campaigns at a variety of balanced skill levels and provides missions designed to showcase these miniatures in open, narrative and matched play. To their great shame, some elite warriors were captured. Until the end of the battle round, each time your, Use this Tactic at the start of a battle round. Amidst this maelstrom, a commander with a cool head and the ability to adapt their battle plan on the fly is likely to claim victory. However, through ingenuity, opportunism or simple brute force, they have escaped, and must now fight their way out of the facility and its surroundings to freedom. Arena), but rather the book is an an expansion on the core rules. If objective 2 is on the battlefield, remove it from the battlefield. They are commonly deployed, or bravely volunteer, to lead the defence of crucial sectors to ensure that the enemy does not breach their lines. More enemy fighters than your fighters are out of action. Kill teams are often employed in this task, sweeping contested areas quickly and stealthily to eliminate any threats that might still be active in the area. Kill Team gives you the freedom to play the games you want, how you want, as described here. Canny commanders will send their kill teams to hold these areas, setting ambushes that will restrict enemy movement and potentially cause disproportionate damage to their foes. If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. Even the most experienced warriors can find themselves outmanoeuvred and surrounded. Though not a commander as such, a solitary warrior of rare and incredible skill sets off into the darkness to take the fight to the enemy alone. Sometimes the simplest solution to a problem is best. If you do, you can add or subtract 1 from the roll. A key defensive emplacement must be taken before the army can advance. If objective 4 is on the battlefield, remove it from the battlefield. They must make their attack count – if they rampage for too long, they are sure to be cut off and eliminated. Such is the august position that a commander holds that their presence alone can often be enough to turn the tide of a battle. You may need to download version 2.0 now from the Chrome Web Store. If objective 1 is on the battlefield, remove it from the battlefield. There is at least one of your fighters in the enemy deployment zone. By staging a suitably loud, brutal and spectacular attack, a kill team can cause enough disruption and mayhem to make a commander believe they face a much larger force. Until the start of the next battle round, Use this Tactic after declaring a charge with your, Use this Tactic when it is your turn to move in the, Use this Tactic at the start of a battle round. A macabre contest between elite forces leads to a mismatched team venturing into enemy territory, with each warrior determined to claim the most kills. When securing territory, it is imperative that all enemy forces are driven out of it, lest lurking saboteurs strike at supposedly safe locations. High command is convinced that a traitor lurks within their ranks. A traitor has gone over to the enemy! They must hold out long enough for an emergency extraction. Your enemies have proved unbreakable, so with a brazen challenge from your champion, you hope to draw their commanders out, risking your finest warrior for an opportunity to destroy the morale of the opposing armies. Use this Tactic after rolling the D10 according to What Fate Holds in Store. The army’s elite are sent to ascertain their fate. A senior officer lies wounded in the field, defended only by their loyal aide-de-camp and bodyguard. Strategic intelligence is a weapon more deadly than any amount of plasma warheads or bolt rifles. Seeking revenge for a teammate, an elite team defy orders and set out to hunt down an assassin. If you haven’t already picked up this month’s White Dwarf and you play a lot of Narrative Kill Team, it’s worth your time to scoop up a copy, if only for the missions. All of your fighters (and at least one) are in your deployment zone. Yet such important dignitaries are rarely found without a hardened bodyguard to protect them, making any assassination attempt an incredibly risky venture. Pick a model from your kill team. Kill Team Elites adds heavier armed and armored units into the game. Surrounded by a numerically superior foe, an elite force must break out or drive off the enemy. If they fail, the war is almost certainly lost! Should an enemy commander be located, finding a way to eliminate them can strike a massive blow for the ongoing war effort. The DEATH GUARD keyword is used in following Death Guard datasheets: Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat. You can pick a model which has escaped the battlefield. They must escape to bring this information to their commander. A lone operative is trapped behind enemy lines, which is unfortunate for the enemy – this terrifying warrior is more than a match for whole platoons. Once you have chosen a mission and your kill teams, and set up the battlefield, but before you set up your kill teams, you play the Scouting phase. You will also find a few ideas below to spark your imagination for other exciting open play games of Kill Team.