In, Konami. KONAMI has been focusing on … It produces and distributes trading cards, anime, tokusatsu, slot machines, pachinko machines, and arcade cabinets, and is a video game developer and publisher.Konami has casinos around the world and operates health and physical fitness clubs across Japan. While the company might be finished in the Western Triple-A market and among Japanese gamers that are familiar with what the company did to Hideo Kojima, Metal Gear, and Silent Hills, there are still millions of other Japanese people that are more than willing to play the various pachinko versions of games that Konami owns. and over 1 Mio. PACHINKO GI Derby Club beatmania IIDX LIGHTNING MODEL SMASH STADIUM SENGOKU COLLECTION 4. Advertising spending in the U.S. 2015-2022, Research expert covering sports and video gaming, Profit from additional features with an Employee Account. Profit from additional features by authenticating your Admin account. The company posted a 70% increase here for 2016, recording operating profit … Then you will be able to mark statistics as favourites and use personal statistics alerts. The company owes this success to the popularity of its arcade games back in Japan, where pachinko … A paid subscription is required for full access. Please contact us to get started with full access to dossiers, forecasts, studies and international data. As soon as this statistic is updated, you will immediately be notified via e-mail. You need a Single Account for unlimited access. Weekly Discussion Not saying a new game out into production, but maybe ports that they know full well the fans want. Are you interested in testing our corporate solutions? ", Konami, Konami's revenue in the fiscal years 2009 to 2020, by segment (in million yen) Statista, https://www.statista.com/statistics/259748/konamis-annual-revenue-by-segment/ (last visited November 27, 2020), Konami's revenue in the fiscal years 2009 to 2020, by segment, Mobile games revenue worldwide 2018-2019, by region, Mobile gaming revenue worldwide 2016-2023, by genre, Mobile gaming revenue worldwide 2016-2020, by app store, App Store and Google Play mobile game downloads worldwide 2016-2020, Leading global gaming markets based on mobile game session share 2017, Game developers working on projects for selected platforms worldwide 2019, Distribution of tactics mobile game developers plan to use for audience growth 2017, Leading challenges to mobile games business according to developers worldwide in 2017, Leading gaming app developers worldwide in 2016, by country presence, Leading iPad gaming publishers worldwide in 2020, by downloads, Leading iPad gaming app publishers worldwide in 2020, by revenue, Leading iPhone gaming publishers worldwide in 2020, by downloads, Leading iPhone gaming app publishers worldwide 2020, by revenue, Leading gaming app publishers in Google Play worldwide 2020 by revenue, Leading gaming app publishers in Google Play worldwide 2020, by downloads, Mobile gaming revenue in North America 2017, by device, Leading gaming app publishers in Google Play in the U.S. 2020, by revenue, Leading gaming app publishers in Google Play in Canada 2020, by revenue, Leading mobile game publishers 2016, by U.S. MAU, Electronic Arts' quarterly digital revenue Q1 2016 - Q1 2021, by type, Mobile contents market value in Europe 2011-2021, Revenue generated by Rovio's games division 2013-2019, Rovio Entertainment annual EBITDA 2015-2019, Mobile content market value in Asia 2011-2021, Southeast Asia mobile games revenue in selected countries 2016, Market size of the mobile gaming in China 2010-2020, Annual revenue of Tencent 2014-2019, by segment, Nexon: revenue distribution in 4th quarters 2012-2019, by platform, Square Enix's sales from 2009 to 2020, by segment, Net sales of Namco Bandai by segment worldwide from 2015 to 2020, Ubisoft's digital sales from 2010 to 2020, Cloud gaming: number of games offered by select services worldwide 2013, Share of individuals playing online PC games per day in Sweden 2005-2015, Number of online gamers worldwide in 2013, by region, Brazil: digital game revenue from 2012 to 2015, Geographic breakdown of female online gamers in the U.S. 2011, Market volume of fee-based online games in China 2003-2013, Distribution of World of Warcraft Horde characters by class in 2019, Growth in the market volume of chargeable online games in China 2004-2013, Distribution of World of Warcraft Alliance characters in 2019, by class, Share of online gamers in the U.S. in 2012 and 2013, Time spent playing video games worldwide in 2020, by age, Internet users who play games online New Zealand 2015 by gender, Online networked game playing penetration in Greece 2012-2014, Participation in online/virtual games in Belgium 2017-2018, Online networked game playing penetration in the Netherlands 2012-2014, Average donations to gaming video content in the U.S. 2019, by age, Konami's revenue in the fiscal years 2009 to 2020, by segment (in million yen), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre. New, Everything you need to know about the industry development, Find studies from all around the internet. six months ended September 30, 2016. Statista. Overview and forecasts on trending topics, Key figures and rankings about brands and companies, Consumer insights and preferences in various industries, Detailed information about political and social topics, All key figures about regions and countries, Everything you need to know about Consumer Goods, Identify market potentials of the digital future, Technology Market Outlook This switch in focus has now begun to bear fruit the company enters 2017, with its latest set of financial results revealing soaring operating profit for last year. for the fiscal year ended March 31, 2017. As of the fiscal year of 2017, the segment that was formerly known as "Pachislot & Pachinko Machines" has been renamed to "Amusement". May 14, 2020. You can only download this statistic as a Premium user. Konami profits have therefore increased to around 229.8 percent of what they were in a similar period the previous year, not just because of pachinko and other games but also due to a period of restructuring, where two of its divisions were merged together to create the company’s Amusement Business division. This statistic is not included in your account. The company owes this success to the popularity of its arcade games back in Japan, where pachinko and a variety of other games have boosted the company’s income to nearly 170 million euros over the course of 2016.