TTK numbers aren’t everything. Because of the difficulty in farming Spare Rations, you likely don’t have a ton of options so prioritize this last slot lowest. Sticky as can be. Beyond these, your other top priorities should be additional perks that improve range, and then perks that provide utility around your ability to handle/aim/reload the weapon. Because you’re reliant on a reload in order to achieve 0.43s TTK on follow up kills, you want Drop Mag instead of Accurized Rounds, and possibly even a reload masterwork. The first major drawback is that The Last Word has an effective range of 24 meters (or 22 meters while hipfiring) before it’s optimal TTK cannot be achieved. The rules of Momento Mori: you can kill a guardian with zero resilience in two shots with no additional damage buff; with One Eyed Mask’s Vengeance proc active, you can kill a guardian with five resilience or less in two shots; and with certain other damage buffs, you can kill almost any guardian in two shots. There are three options to get to Legends. The empower is enough that you can kill an opponent in two shots. Much less forgiving (due to the lower number of shots to kill), less range, and a lower time to kill, there isn’t really a way to win. I’d rather use a Spare Rations, but I don’t have a good one with solid range. Alternatively, look at Zen Moment in this slot. just a small damage boost that does not change ttk but matches dps for other archetypes here. Ideally, this also comes with Rangefinder, which pushes the damage out by another 2 meters, although if you don’t get Rangefinder, Opening Shot or Zen Moment make reasonable alternatives on Austringer. You may opt-out by. I thought I would write up a guide for how to get the gun. … We now live in the armor 2.0 era, so it’s pretty easy to find a void set of armor and make sure you have things like hand cannon targeting and reloader and dexterity. I do not recommend Not Forgotten, 180 RPM Precision frames, or 110 RPM Aggressive frames, although I will pay mention below to a few benefits each of these three options provide. Firmly Planted works while sliding, so use this more akin to a Shotgun to get the best results. Scouts need a buff in general, autos need better ttk Opinions expressed by Forbes Contributors are their own. Further, Trust has an effective range of 29 meters, while Service Revolver with Ricochet Rounds can achieve an effective range of 31 meters. In the current Crucible sandbox, hand cannons are widely regarded as the strongest primary weapon in the game. It’s biggest negatives, when considering its base archetype, are that it doesn’t have the Lightweight sprint speed boost of legendary 150 RPM hand cannons, nor the range of Adaptive frame 140 RPM hand cannons that kill in 0.07 seconds slower. The Service Revolver is unlocked through Vanguard completions and can be farmed by turning in Vanguard tokens, while Trust is a random drop in Gambit that can also be farmed in the Menagerie. 150's should be 44 body 70 head. Because their base TTK is not competitive with any other hand cannons but they become two-tappers with a minor damage buff, Rampage is a requirement on 110 RPM hand cannons. The question of which energy hand cannon to use in both casual and endgame content will be answered subjectively based on your preference, but here are the best ones you should consider putting into your energy slot. 150 RPM Precision. View the top Destiny 2 players on our leaderboards and how you perform by comparison. The 110 RPM Aggressive archetype is probably the least competitive hand cannon option. Both are very accessible due to the ability to repetitively farm rolls in both activities. just a small damage boost that does not change ttk but matches dps for other archetypes here. The only 225 RPM hand cannon in the game, The Last Word has an optimal TTK of 0.53 seconds, which is faster than any other hand cannon in the game without damage perks procced. In the 140 RPM Adaptive archetype, the two best-performing random roll hand cannons are Austringer (kinetic) and Kindled Orchid (energy). It’s also the hand cannon with the shortest range, meaning that, in addition to learning how to control the recoil, you must also learn to operate within its lethality zones and avoid taking engagements at other ranges. Luna’s quest is longer, but less difficult without a Legend rank requirement, but it’s going to be a doozy. You will see a percentage progress meter, but in reality what you need is 300 Luna’s Howls kills in Survival. The rest of your perks on the Duke should be allocated towards range (with Ricochet Rounds as your highest priority here) and/or handling based on preference. Among hand cannons, there are five different archetypes, ranging from the hard hitting 110 RPM Aggressive archetype to the 180 RPM Precision archetype, as well as several different highly competitive exotic options. I have already written a separate Luna’s guide elsewhere, but just to recap, the steps are: Just a few brief notes here. If you have Quickdraw, then the rest should be devoted to range, meaning Ricochet Rounds and Sureshot > Crossfire > Hitmark. Pulse are Dominant everywhere with the 2 taps. While it's a 140 Hand Cannon, it has a selection of perks that few Hand Cannons share. This can either be paying people to carry you as you play, or giving people your account and having them play for you (again, do not recommend). That’s true of many pinnacle weapons, which you can get at any time, no matter when you join, and it’s true of what might be the hardest pinnacle weapon to get of them all, Not Forgotten, the hand cannon. Luna has a max effective range post-nerf of 27m, which is 4m shorter than a well-rolled 150m, and it doesn’t provide the sprint bonus of a lightweight frame. Pre-order my new sci-fi novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on audiobook. ... (TTK) calculations for optimal accuracy as well as all body shots, the spreadsheet also now includes a page with estimates for time-to-kill based on weapon archetype and your enemies' Resilience. On the Thin Line, besides Rampage, since you cannot get Rangefinder, the most useful perk in the second perk slot is probably Quickdraw, which maxes out handling on a horrible handling archetype, or Moving Target, which improves your engagement abilities. In the 150 RPM Lightweight archetype, the two best-performing random roll hand cannons are Spare Rations (kinetic) and Waking Vigil (energy).