DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Range: 60 feet Spiritual Weapon: Attempt a 7.5 (1d8 + Wisdom) force damage melee spell attack against one creature. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Roll20 Reserve is live with monthly perks for Pro Subscribers. Ans: A flaming sphere rolls over the barriers (less than 4 feet tall). All rights reserved. A bit of tallow, a pinch of brimstone, and a dusting of powdered iron, An unoccupied space of your choice within range. © 2016 Wizards. Flaming Sphere: 7 (2d6) fire damage (Dex save for half) to any creature that ends its turn next to it. Flaming Sphere. Flaming Sphere is a spell that's available as of level 2, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. They also help us understand how our site is being used. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. All Rights Reserved. Any creature must make a Dexterity save when it ends its turn within 5 feet of the fireball. A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. Wizard, There are some FAQ. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. Terms of Service and Privacy Policy Update. Flaming Sphere Edit Page Content. spell. Q1: How Does dnd 5e Flaming Sphere Work? For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com).. Source: Player's Handbook. Flaming Sphere 5e. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. Level: 2 DND-spells.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. Update your cookie preferences. Duration: Concentration, up to 1 minute. Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. Flaming Sphere is basically a variation of Spiritual Weapon for Clerics. By continuing to use our site, you consent to our use of cookies. Every creature must make a Dexterity saving throw to end its turn within 5 ft of the sphere. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Druid, Whenever it moves into an enemy’s square on any of your turns upon that its movement halts there your sphere … (future feature). Casting time: 1 Action Updated Dynamic Lighting now does as much and even more than our legacy system! Here a 5ft diameter sphere shaped fire would appear in an unoccupied space within a range according to your choice and it lasts for the particular duration. Check also: Enhance Ability 5e. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. As a bonus action, you can move the sphere up to 30 feet. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Create and save your own spellbooks, sign up now! 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. © 2020 D&D Spells - Some rights might be Reserved. Our way of saying thanks! Lots of you gamers think D&D-Spells is a time saver. Roll20 uses cookies to improve your experience on our site. 2nd-level conjuration. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.