Traps Edit. Of course all this aimless running leads to players wandering right into their opponent’s traps as they attempt to evade the plasma ball. Trap Gunner has you playing as one of six secret agents trained in explosives, espionage, and combat. Controls: 9/10 Each button on the controller has it's own function, and with good reason, as there are a lot of things you can do within this game. The game is simple enough for new players to get into a match and have a fun time, but there are certainly plenty of tricks for the more inclined player to learn. A police lieutenant with a bad temper. Her past is uknown, but in her present state she is a vicious killer who’s only concern is to hunt her victims down and crush them. The game features a story mode, a player vs. player mode, a player vs. computer mode, and a tutorial. Story mode has you take one of the six main characters through fights against the other agents as well as a sub-boss and final boss fight. The explosion will also knock down and can destroy unit shots. A mutant created by Gain using bio-technology and Cell-147. A ruthless organization known as GAIN has done the unthinkable: to keep agents from interfering with its plans for world conquest, it has somehow managed to pit them against each other. Get ready to laugh at your opponent as they step into your Pitfall trap placed conveniently next to a bridge and watch them eat plasma, or maybe scream when you step on a Force Panel leading you into five Bombs and a Switch Detonator. Holding down triangle will cause you to slow down and search, while searching you can see where your opponent has placed traps (but not which kind of trap they are). Gain hopes to achieve global domination, but fears that six agents may pose a threat to their plans. The game has a mostly serious tone throughout the package, ice cream loving android girl aside. They force a character to keep moving in a given direction. Mines do a bit less damage than switch bombs, but still knock down and can still destroy unit shots. Switch Detonator - Activated remotely. Trap Gunner may seem like a game meant for multiplayer battles, but the game is absolutely worth trying on your own. And, yes, you can unlock a few hidden characters as well, giving it some more replay value. **these characters have the same damage shots. There's enough time to melee an opponent if you want to either knock them down or send them to the next space (possibly containing another trap) or shoot them if you want the damage. They also seem very determined to walk up certain sloped surfaces, no matter how many times you shoot at them causing them to fall down and try to climb the same surface again with you standing right next to them. Racdym would actually go on to develop a few Bomberman games for Hudson under their new name, Racjin. Static / white noise is a common theme, with a static filter applied to almost all screens outside of gameplay and a full screen of static with accompanying sound effects used as a short loading screen. The weight values are: Trap gunner Wikia is a FANDOM Games Community. They keep a character stuck in place for a few seconds, less time if the buttons are mashed. When sent on a mission to spy on Gain she managed to discover that her parents were killed by the Gain executive known as Elg. It is also possible to run away until it dissipates or to cancel it out with a bomb explosion. It is best to disarm traps while your opponent is distracted because if they shoot you during the disarming sequence, the trap will automatically activate. He is kept alive by an injection of Cell-147 given by his sister Rem who ran away shortly after administering it. Fail (or get attacked during the process) and the trap is set off! The music in general is not extremely memorable, but there are a few nice tracks which may stay in your head afterwards. Characters move at different speeds, the characters are (from fastest to slowest): Elg>Tenrou>Lou>Rem>Van>Tico>Abdoll>Bishous>Dyn, (Note, tico's green alt costume has more steps per second, but the steps travel less distance, so it's just an aesthetic difference).